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Create a warmhole in nuke 10
Create a warmhole in nuke 10






create a warmhole in nuke 10

Because its a mechanic that cant be dealt with, majority of players choose to do whats “rational” and wait out the lifetime of the connection. Being rolled into is a risk you accept for the sake of big payout you may get, frigholes remove this sense of safety. What frigholes do is kill the illusion of safety you get when you roll your holes. All of that however is beyond the point of frigholes Things like MJDs make your fleet basically uncatchable, all you lose is one single ship tackled, and even that might not happen if the tackle is cleared. People have adapted to these however and changes from CCP have been taken into account. You can roll everything you want, your main threat is not the dead as hell chain you’re connected to but other active pvp groups ragerolling for content. Wow people are absolutely clueless how wormholes work lol. I can point to several groups that hate them and large group of individuals that I know personally have quit because of not only them (though they were a large part of it.) but how bad surgical strike F’ed us too. It is simply bad design for them to exist as they do in WH space with how all of the other mechanics work. Make them rollable if you must have them in the game but there has to be some kind of counter play to them. Not for the folks who could be safe logged or cloaked and waiting as type for me to undock something for them to kill. Not for the folks who would roll into my hole.

create a warmhole in nuke 10

This means that this is the 5th day in a row that ive shut down the game and went to do something else because a mechanic that some developers who have clearly never spent any time in jspace put in the game. This is the 5th day now with only 1 in between that we have had frig holes in our farm. And it feels like they are spawning more and more recently.

create a warmhole in nuke 10

They make it next to impossible to gain hole control to either kick a home team out or kick and keep out an invading force. Frig holes provide none of this.įor pvp and evictions these holes also ruin content. There are countless ways for enemies to sneak into our holes and set up when we aren’t looking and we never know. We get our systems camped and we get rolled into plenty enough to keep the game dangerous. We don’t have local, we can’t set up chains of intel that reach out 200 systems wide and provide us ample time to get away from any threat. WH space is dangerous enough with out these. I generally just log off when we have one in our farm hole annoyed because there is not a SINGLE thing I can do to get rid of it. I want to explain why they are bad and beg you guys to talk some sense into these devs that obviously don’t understand the mechanics.įor general krabbing and mining/gas huffing etc these frig holes instantly shut down content. This isn’t an “i’m going to quit post” or anything like that though so I won’t mention that any further. Frig holes have always been an annoyance but recently they have become a massive burden and are going to push me out of the game. This needs to be accessed through a NUKE_PATH environment variable that you can set up.I have been living in WH space now for over a year. Like gizmos, tool sets can be shared between artists if they are using a centralized. For example, entering Roto/BasicRoto would create a subfolder called Roto in the ToolSets menu, and place a new tool set by the name of BasicRoto in it. Then give it a name in the Menu item field and click Create.īy default, your new tool set goes under the ToolSets menu, but if you’d like to create a subfolder for the tool set, you can do that by specifying the folder name before the tool set name, separated by a forward slash, in the Menu item field. In the Create ToolSet dialog that appears, use the ToolSets menu to select the menu where you’d like to place your new tool set. To create a tool set, select the nodes you want to include in the Node Graph and click ToolSets > Create. Once you have created a tool set, you can easily create the nodes that it contains by selecting it in the ToolSets menu (rather than creating each node separately). This can be useful if you find yourself creating the same set of nodes repeatedly. Creates a node tool set in the Nuke toolbar.








Create a warmhole in nuke 10